Blood Trail: Trailer

by R27 CREATIVELAB on Thursday 9 July 2009

Animation for the horror genre. Creative studio Nathan Love and Perspective Studios hope to expand this trailer into a feature film, videogame and/or graphic novel.


Watch trailer: click here

STORY
Lauren Indovina: Nathan Love’s background in edgy, blood soaked character stories like “Rabbitard,” combined with an ass-kicking body of high end CG makes you guys a perfect partner for Blood Trail. Can you tell us a little bit about how you were approached with the project?

It’s funny—a few weeks before this project came to us, we started talking about our next dream-job… something that we had never done before: ultra violent and really gory. Then, out of the blue we were approached by Perspective Studios. They asked us to design and produce a trailer for a feature length script called ‘Blood Trail.’ The initial concept was to create an engaging piece to help sell screenwriter Matt Cochran’s vision of horror. They definitely came to the right place.

How much creative license was given to Nathan in developing the story and the style?

Perspective gave almost complete creative license on this one. They basically introduced us to Matt and said, “Have fun.” Working with Matt was awesome. Originally, he wasn’t sure which approach to take: live-action/mo-cap, or straight-out animation. One thing was clear though, he wanted it to be unique. We were able to convince him that a very stylized, hand-animated approach would really make this piece exciting, intriguing, and powerful.

The collaboration between screenplay writer Matt Cochran and Nathan Love seems to have been an important one. How has working with a writer been helpful to a character animation-based story studio like Nathan?

Working with a writer was like having a map to your destination—in having Matt’s ideas to follow, we were able to concentrate on the characters’ designs and really nail their personalities. He spent years working on the screenplay and developing the world of Blood Trail, so he had a clear idea on where it should go. The structure gave us more room to focus on formal issues of film-making, artistry, and kick-ass animation. Source Article.

Storyboards and Development






More at source



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